Bio

BAFTA Award winning sound designer with 9+ years experience in the video games industry. I work as a Senior Sound Designer for UK developer Creative Assembly, previous experience from Sony Computer Entertainment, Relentless Software and Hutch Games.

The most recent releases I have worked on are multi-award winning survival horror Alien: Isolation (2014), and the next-gen RTS Halo Wars 2 (2017).

Credits

Video Games:

Total War: Three Kingdoms (2019) – Additional Sound Design
Halo Wars 2: Awakening The Nightmare (2017) – Senior Sound Designer
Halo Wars 2 (2017) – Sound Designer
Alien: Isolation (2014) – Sound Designer
Wonderbook: Book Of Potions (2013) – Sound Designer
Killzone: Mercenary (2013) – Sound Designer
Kinect Nat Geo TV Season 2 (2012) – Sound Designer
Kinect Nat Geo TV Season 1 (2012) – Sound Designer
Smash Cops (2012) – Sound Designer
Unreleased Playstation Title (2010/11) – Sound Designer
Gran Turismo 5 (2010) – Dialogue Recording & Editing

Trailers & Cinematics:

Total War: Thrones Of Britannia – Alfred The Great Trailer
Total War: Warhammer II – Tomb Kings Introducing Sphinxes
Total War: Rome II – Empire Divided Trailer
Total War: Warhammer II – 10 Ways to Die
Total War: Warhammer II – Blood for the Blood God Trailer
Total War: Warhammer II – Welcome to the New World
Halo Wars 2: Awakening The Nightmare (2017) – IGCs
Halo Wars 2 (2017) – IGCs

Awards & Nominations

Alien: Isolation (2014):

BAFTA – Audio Achievement Award 2015
SXSW Gaming Awards – Excellence in SFX 2014
Develop Awards 2015 – Audio Accomplishment
Music And Sound Awards UK – Best Sound Design (Gaming) 2015
Music And Sound Awards International – Best Sound Design (Gaming) 2015
Game Developer Choice Awards – Best Audio 2014
GANG – Best Audio Mix 2014
IGN Awards – Best Sound Design 2014

Edge Magazine Awards – Best Audio 2014
PC Gamer – Game Of The Year 2014
Official Xbox Magazine – Game Of The Year 2014
Official Playstation Magazine – Game Of The Year 2014
Kotaku Australia Editors Choice – Game Of The Year 2014
GameFront – Game Of The Year 2014
New Statesman – Game Of The Year 2014

Halo Wars 2 (2017):

Develop Awards 2017 – Best Sound Design (Nominated)
GANG Awards 2017 – Sound Design of the Year (Nominated)

Skills

  • Interactive and linear video game sound design
  • Post-production for cinematics and trailers
  • ProTools, Nuendo, SoundForge, Waves, N.I, iZotope RX user
  • Extensive experience using Wwise, FMOD and SCREAM
  • Field and studio recording experience
  • Surround sound design and mixing
  • Dialogue recording and editorial
  • Music recording and editing
  • Mastering to industry loudness standards
  • XBOX ONE, PS4, XBOX 360, PS3, PS Vita, PC, iOS development experience
  • Visual scripting, XML and basic C#
  • Development in proprietary and commercial game engines including Unreal
  • Audio team mentoring, scheduling and sign-off processes